/**
 * Created by zhaojm on 15/3/17.
 */

game.MainScene = cc.Scene.extend({

    uiLayer : null,
    mainLayer : null,

    fishType :null,
    onEnter:function () {
        this._super();


        this.uiLayer = new game.UILayer();
        this.addChild(this.uiLayer, 2);


        this.mainLayer = new game.MainLayer(this.uiLayer);
        this.addChild(this.mainLayer, 1);

    },

    //setFishType : function(type){
    //    this.fishType = type;
    //    cc.log('type......', type);
    //
    //    game.Config.fishRes = type;
    //},


});